I’ve seen this set worn by GM Vazilios in pRO New Chaos, but I didn’t read the description of each of the armors. Now I’m pretty curious what are the stats of these armors and what are the bonus stats if the whole set is worn. I’ve been searching all over the web trying to find the stats, but I end up to nothing. Not even RMS have the updated stats of the Egir set.
If you don’t know who Egir is, it’s actually Aegir, intentionally misspelled in Ragnarok as Egir. He’s a Sea God in Norse Mythology. Look, I found a picture of him below:
After searching for hours and hours, I found a thai forums about Ragnarok and the Egir set are included in their discussion. However, I don’t understand Thai, good thing we have Google translate nowadays. Here are the stats of the Egir Armor set.
Egir Shoes [1]
Shoe gods Egir.
God of the sea. It seems that there is a power within.
Never be destroyed.
When worn by professional Magician, Archer and Acolyte MHP increases up to 5 times of the Base Lv.
When worn by professional Swordman, Merchant and Thief 2 times the value of the MSP Job Lv.
Category: Footwear.
DEF: 13.
Weight: 30.
Level Required: 110.
Job: Every Job.
Egir Helm [1]
Head ornaments.
Gods Egir.
God of the sea.
Mdef + 5.
If equipped together with Egir Set has all the pieces. It will be a show of force. True of the sea out.
Type: Headgear.
DEF: 10.
Position: Upper.
Weight: 80.
Level Required: 110.
Job: Every Job.
Egir Armor [1]
Armor of god Egir.
God of the sea. Armor shaped like a beautiful mermaid.
All stats + 1.
Never be destroyed.
When worn by professional Magician, Archer and Acolyte to the Silence status protected by another 50%.
When worn by professional Swordman, Merchant and Thief Increases defense Stun status up another 50%.
Type: Armor.
DEF: 55.
Weight: 260.
Level Required: 110.
Job: Every Job.
Egir Manteau [1]
Cover of the gods Egir.
God of the sea. It helps protect the wearer. With the blessing of the sea.
Never be destroyed.
When worn by Magician, Archer and Acolyte.
Increases Flee + 5.
Increases Flee + 2 every one upgrade item.
When worn by Swordman, Merchant and Thief.
Reflect the physical distance was 5%.
Reflect the physical distance as 1 + 2% every upgrade item.
Type: Garment.
DEF: 10.
Weight: 30.
Level Required: 110.
Job: Every Job.
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